WildStar Build 6708 Patchnotes

Es sind nur noch 44 Stunden bis zum Headstart von Wildstar und die Spannung steigt. In den Carbine Studios arbeiten die Entwickler auf Hochtouren und wissen bestimmt nicht was sie als nächstes tun sollen, wo sie sich aber einig waren, ist die Veröffentlichung des Release Kandidat Patches.
Veröffentlicht von Schlese am 29.Mai, 2014 um 15:17 Uhr
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Der Release Kanditat ist da!

Die Aufregung ist bereits fast nicht mehr auszuhalten, allerdings müssen wir uns noch 44 Stunden gedulden. Mittlerer Weile dürften sich nicht mehr nur die Entwickler auf den Headstart vorbereiten, sondern auch wir Gamer machen uns bereit für einen Wildstar Marathon, indem wir Kisten weiße Getränke und Süßigkeiten bunkern.
Ein Teil dieser Vorbereitung ist die Veröffentlichung des Release Kandidat Patch Build, welcher heute Nacht veröffentlicht wurde. Release Kandidat bedeutet, dass dieser Stand des Spieles der sein wird, wie es veröffentlicht werden soll. Demnach sollten uns bis Samstag kein neuer Patch überraschen, außer natürlich Carbine findet doch noch einen Fehler, den sie korrigieren möchten.

Link: Offizieler Wildstar Post

Build 6708 Patchnotes

  • Allgemein

    • The Drusera story instances are now unlocked for all players. Journey through the heart of Nexus and unlock its darkest secrets.

    • Added a /random command that will generate a random number on the server and display it to everyone in your party.

    • Added Story Movie at the beginning of the game.

    • Updated the EULA and Privacy Policies.

    • Implemented the final game credits for launch!

    • Continent artwork has been updated and is now complete.

    • Fixed a crash related to AMPs that modify spell parameters such as resource cost.

    • Fixed a bug with instance throttling where instances were taking longer to expire than intended.

    • Adjusted loading screen tips related to the Social Menu and the Group Finder to properly reflect their default keybinds.

    • Social is now O (from H).

    • Group Finder is now N (from O).

    • Reduced falling and sliding damage while tethered.

    • It is no longer possible for spells to get stuck attempting to recast themselves when using the mouse to click with Hold to Continue Casting enabled.

    • Players should no longer appear as moving corpses to other players in the rare cases that they were.

    • Player to Player Trading

    • It is no longer possible to delete an item while it is in an active trade with another player, causing a trade to fail.

  • Gilden

    • Renown and prestige gains will now be properly processed within achievements including guild achievements.

  • Charaktere - Items

    • Alongside world drops, the Spellslinger AMP 'Critical Surge' will now only be available for purchase from Fenan Sunstrider (Exile) and Zephix (Dominion) in Whitevale.

    • Imbuement - Inner Strength - Fixed an issue where this was sometimes stacking. Additionally reduced the CC Resilience for all tiers to 2%, 4%, 6%, 8%, and 10% respectively.

    • Item imbuements with checklist like objectives will now properly complete while the item is equipped nor will they auto complete by taking the item off and putting it back on.

  • Klassen

    • Arkanschütze - Allgemein

      • While in the void, you now receive an error message saying you can't change sets.

  • PVP

    • Allgemein

      • Fixed a bug where players who die near each other and respawn in the same PvP wave might not see each other.

      • Fixed an issue where the mask in Walatiki Temple could disappear if the player carrying it died from falling damage.

    • Warplots

      • Updated sound effects for Warplot Dispenser buff towers.

      • Players can no longer jump on top of Warplots generators.

      • Improved Warplot match making to reduce the likelihood that solo queuing will prevent large groups from matching.

      • Fixed a bug which would prevent Warparties from properly matching, disbanding, or being able to port to the build map after queuing the first time.

  • Spielinhalte

    • Algoroc

      • Kraggar has had his failure time removed so that he will remain up until defeated, or 1 week has passed at which time he will reset. Dominion players will now be able to participate in the event for killing this world boss.

      • Auroria

      • Interacting with 'Honeyworks Ultrasonication Lead' now displays as "Talk To" instead of "Activate".

    • Ellevar

      • The Pell Water Devil Ritual in Ellevar has been updated with new sound effects.

      • Settler Project in Lightreach will now allow easier construction.

      • Fixed the Tales From Beyond the Fringe image for Ellevar Tract 1.

    • Exile Arkship

      • Fixed a rare issue preventing players from interacting with Sadie Brightland on the Exile Arkship.

      • Updated sound effects on the Exile Arkship to better reflect correct event timing.

    • Grimvault

      • The Caretaker overseeing the Bio Mech Facility has even more to say during "Big Game Hunters".

      • Eldan Transistors

      • Fixed issue with the player being able to 'demo' the targets of the mission.

    • Wilderrun

      • Updated location of DATACUBE: Difficult Choice so that it is not clipping inside terrain

  • Abenteuer

    • Riot in the Void

      • Increased the difficulty of several creatures in Riot in the Void back to their intended level of difficulty.

      • Rioting Prisoners in 'Riot in the Void' now search for players in the appropriate rooms.

    • The Hycrest Insurrection

      • Increased the difficulty of many creatures in the Hycrest Insurrection back to their intended level of difficulty.

    • War of the Wilds

      • Increased the difficulty of many creatures in War of the Wilds back to their intended level of difficulty.

    • Siege of Tempest Refuge

      • Increased the difficulty of many creatures in The Siege of Tempest Refuge back to their intended level of difficulty.

    • Crimelords of Whitevale

      • Increased the difficulty of many creatures in Crimelords of Whitevale back to their intended level of difficulty.

      • Updated Barugh's Armored Hide Coat to the correct icon.

    • The Malgrave Trail

      • Increased the difficulty of creatures in The Malgrave Trail back to their intended level of difficulty.

      • Gold Medals will now reward properly in The Malgrave Trail (Veteran).

      • Shiphands

      • Players should again be able to enter shiphands when they are below recommended level.

  • Dungeons

    • Allgemein

      • Fixed a bug causing incorrect minimum level restrictions to be applied to dungeons.

      • Fixed an issue that was causing items dropped from trash in Dungeons and Raids to be awarded directly to a player instead of being available to the group to roll on.

    • Kel Voreth

      • Grond the Corpsemaker

        • HP increased to ~275k (Normal).

        • Bellow/Scratch Itch should occur more consistently.

        • Mutilate timing revised - players now have more time between getting knocked back and being mauled.

      • Slavemaster Drokk

        • HP increased to ~150k (Normal).

        • Reduced HP for Destructo bots and tethers.

        • Destructo bots now explode more reliably.

        • Destructo bots now use "Reorient" when a new Tracking Beacon is selected.

        • When a played marked as Tracking Beacon dies or leaves combat it will no longer sometimes cause the phase to end early.

        • Destructo Bots should correctly chase players (we know, we may have claimed this once or twice or a half dozen times before).

      • Forgemaster Trogun

        • HP increased to ~185k (Normal).

  • Raids

    • Attunement

      • The quest direction arrows for the step to Speak to Executive Assistant Kunio for the quest [*] Attunement: The Genesis Key will now only display when in Illium.

      • The Adventure step of the Genesis Key will now correctly give credit.

      • The Reputation Check for Beloved of the Dominion and Beloved of the Exiles will now advance if you max your faction while inside an Adventure.

      • Players will now see Drusera if they log out and log in during the raid attunement quest: "ATTUNEMENT: The Genesis Key".

      • Players will now only receive a quest arrow for the step to Speak with Research Assistant Bertha for the quest Beloved of the Exiles if in Thayd.

    • Genetic Archives

      • Fixed some terrain in Genetic Archives which previously interfered with miniboss encounters.

      • Hideously Malformed Mutant

      • Squidora no longer chase players (they refused to do so, anyway) and instead wander randomly in a relatively large radius once spawned.

  • Pfade

    • Wissenschaftler

      • Mining bot now self-destructs after being scanned.

  • Economy

    • Tradeskills

      • Outfitter

        • Updated text for Apprentice level Support System Manufacturing tech tree achievements to more accurately reflect intended requirements.

    • User Interface

      • Updated the layout of the Credd Exchange and fixed an extra buy label that was appearing.

      • The Group Finder UI now opens to the correct tab if you open it in the middle of a dungeon/adventure/arena/etc.

      • The Account Inventory tutorial should now be more accurate in explaining the functionality.

      • Changed minimum value of lod.renderTargetScale back to 0.25

      • Added RewardIcons as a dependency in Nameplates so icons load after a reloadui

      • Added sounds to the Arena Team UI.

      • Added sounds to the Challenges UI.

      • Added sounds to the Settler Build Map UI.

      • In Account Services, unfriending someone while in the middle of gifting to a friend will now close the UI and require you to try again.

      • Fixing "Not Enough Money" bugs and warnings in the Auction House.

      • If your Account has lapsed, and you have C.R.E.D.D. remaining in your Escrow, the UI will now automatically bind and claim it for you, if you click the claim confirmations.

  • Housing

    • There are no longer certain areas on the inside of the Spacious Granok, Spacious Chua, and Spacious Aurin houses where decor couldn't be placed.

    • Fixed an issue where, occasionally, decor couldn't be previewed the sides rooms of the Spacious Granok and Spacious Chua houses.

    • Fixed a bug where players could not access the landscape menu from certain places inside spacious houses.

    • Fixed an issue where the action bar on the Tiki Lounge housing plug that allows players to select a bartender was missing an icon.

    • Players can no longer edit decor or housing remodel options while the house is building.

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