Lore & Roleplay

Loremageddon: WildStar Lore Compendium

For several weeks now, the Loremageddon supplied us with all kinds of information about the background-story of WildStar. After taking a deep look on the races, Carbine now released more information's about some factions and the scientific mysteries of Nexus and beyond! In order to keep track of all the Lore, there is now a fancy overview available for you.
By Loui on Nov 18, 2014 at 07:55 PM

So what is Loremageddon?

Loremageddon is an ongoing initiative to reveal some of the deepest, darkest and most forbidden lore in the WildStar universe! How does it work? We take questions from the rabid lorehounds in the WildStar community, and then the Narrative Design team at Carbine puts their pencils to work and answers them. What happens next? A veritable lorenucopia of new and exciting information about everything from our races to our factions to the scientific mysteries of Nexus and beyond! And the best part? We will add all that delicious lore back into the game, so that new players and old can enjoy it.



How common are habitable planets in the WildStar galaxy?
Habitable planets are very rare in the galaxy. As would be expected, the planetary conditions necessary to support life are extremely uncommon, and therefore most planets are devoid of living organisms - sentient or otherwise.

Given their rarity, the distances between habitable planets can be very large. This is made even more evident in the wild, uncharted Fringe region, due to its distance from the galaxy's core. As you get further from the star-rich core, the density of stars declines and the distance between each star increases. If not for the invention of the spindrive, travel between planets would almost be impossible.

What is the nature of hyper-space travel in WildStar?
In the WildStar universe, space travel between star systems is both commonplace and challenging. The majority of known spacefaring races in WildStar use spindrive technology. Spindrives are powerful, rotating engines that create singularities, thus warping the fabric of spacetime and allowing starships to enter hyperspace. Hyperspace co-exists with normal space, but starships are able to travel much faster within it. Because of this, traveling in hyperspace is often referred to as "jumping."

While a spindrive can allow a ship to travel exponentially faster than it normally could, hyperspace travel is not instantaneous. A journey between Cassus and Mikros still takes about four months, instead of the centuries it would take with a more conventional light speed propulsion engine. Luckily cryosleep techniques minimize the life support resources needed for such long journeys - as well as the number of passengers going insane out of sheer boredom.

It also takes an incredible amount of energy to shift into hyperspace, so having enough fuel for the spindrive is always a serious concern. That is one of the reasons that space exploration beyond the Fringe can be very dangerous - as the Fringe is mostly unmapped, the chances of being stranded away from any known fuel source are much higher.

Can you elaborate on what a "primal pattern" is? Is it a genetic code or is it something entirely different?
In addition to many of the physical laws that hold true in our universe, the WildStar cosmos is also governed by six primal powers—more specifically, four kinds of matter earth, air, fire and water) and two forces (life and logic). These six basic things make up all of the fantastic compounds, items, and beings in the WildStar universe. So a primal pattern is the ratio, concentration and manner in which these primal powers mix and interact to form an object or creature.

In a way it is similar to a genetic code in that it is distinct and specific to each and every thing, but it is not limited to living beings. A lifeless mineral has a primal pattern just as a jabbit or Draken does.


What was the religious climate within the Dominion prior to the establishment of the Vigilant Church?
Prior to the Vigilant Declaration, the Dominion didn't have an official religion it expected all subjects embrace. Humans religious life, particularly in provincial areas, centered on chronicle houses, where citizens would gather to hear chroniclers recite the stories of their ancestors. Chronicle houses were often seen as the central community hub of a Cassian settlement, and chroniclers often became pillars of the community, settling disputes, offering advice or guidance, and officiating communal ceremonies. When Emperor Jarec signed the Vigilant Declaration, the new church was quick to take advantage of existing chronicle houses to facilitate rapid expansion, often refitting or replacing these historical buildings as holy places to dedicated to the Eldan.

Although humans looked upon those of Eldan blood with a sense of reverence and wonderment from the time Dominus first set foot on Cassus, many lowborn communities were not so eager to abandon their traditional beliefs. And while the Vigilant Virtues (each associated with one of the famed children of Dominus) were already a strong influence on Cassian culture before they were canonized, many townships still held to the example set by their own heroes of legend. So although there were strong cultural precedents for Emperor Jarec to establish an official religion founded on these values, many citizens still felt displaced in the wake of its rapid, widespread adoption.

Could we have some further elaboration on the social and political forces that led up to Brightland's Rebellion?
Emperor Jarec first took the throne following the death of one of Dominion's most infamous rulers, Tyrani the Mad, whose stunning defeat by the Granok of Gnox left him a broken, unfit leader. Although his predecessor left him an empire in crisis, Jarec initially proved equal to the task of repairing a Dominion shattered by his father's insanity. A sensible leader with strong, practical values, Jarec saw the Vigilant Declaration as an opportunity to turn the Eldan's sudden disappearance into a unifying force for his subjects.

Although most Cassians enthusiastically embraced Jarec's new faith, a strong minority of the population, particularly those of lowborn status, were not so eager to abandon their traditional beliefs. Already somewhat disenfranchised by the existing bias toward those with Eldan heritage, these citizens saw the deification of the Eldan as a classist maneuver that further entrenched the discriminatory elements of Cassian culture. Fueled by a latent distrust for the ruling aristocracy, these dissidents joined Serrick Brightland's rebellion, and took the stars in permanent exile from the Dominion.

As a popularis who felt his station was a sacred charge to serve the Cassian people, the schism caused by the Vigilant Declaration would haunt Jarec for the rest of his reign.

We need more information about the Exile Judges!
There are rare cases when an Exile community is unable to solve a difficult internal situation—and in those cases they will call for a Judge. Although not governed by any established law, a Judge is expected to assess the situation in light of how the particular community operates, and to then take action and pass his judgment accordingly. Although most Judges are both fair and wise, their administration of justice is often swift and brutal. Given that, Judges are often feared even by those communities that call for their help. In the lawless territories of the Exiles, these individuals serve as judge, jury, and executioner.

Judges are not part of a larger organized group. Becoming a Judge is, more often than not, an ongoing process that includes gaining the trust of local communities over a number of years. Oftentimes, a Judge will travel with a number of Justices—less experienced individuals who are aspiring to become a Judge. Most Judges are nomadic, staying on the move, maintaining their objectivity through limited contact with any one community. In Exile territories, it is not uncommon to encounter a wandering Judge awaiting the call for his services.

Judges carry with them large volumes that chronicle the various cases over which they have presided, and they can often be found reading though them during investigations and when passing final judgment.

There are a number of judges that, because of their experience and their standing with multiple communities—sometimes even planet-wide—achieve the unofficial title of 'High Judge.' The number of Exile High Judges is relatively small, and all of them are universally respected by Judges and Justices alike. In complex or difficult situations, a Judge might seek the advice of a High Judge, hoping to benefit from the High Judge's deeper experience and wisdom.

Judges usually have relationships with the individuals who are responsible for policing Exile communities—such as Peacekeepers in Exile townships. In most cases, these individuals welcome the help of Judges—but conflicts are not unknown. The best Judges know how to deal with such conflicts—and do so in ways that are the most helpful to the community. That being said, Judges take their responsibilities very seriously, and will not tolerate any interference with their work. This could mean incarcerating troublemakers, or, in the most extreme cases, eliminating them from the equation.

The Judges are chosen and trained in the Hall of Judgment. There is a High Court in the Hall that presides over important cases that local Judges are unable to resolve. The High Judge Bron Kellick presides over this court, and—as the most seasoned Exile Judge—serves as the de facto leader for those of his kind.

Tell me more about the Swordmaidens of Cassus.
The Order of Swordmaidens is an elite, all-female fighting force that originated in the days of the Cassian Commonwealth - once led by the famed Tresayne Toria herself. Unlike most of the Dominion military, swordmaidens are trained in advanced sword-fighting techniques, along with the comprehensive military training given to their counterparts in the Dominion Legions.

Swordmaiden candidates are usually chosen in early adulthood from candidates who have trained for the task their entire young lives. If they are judged brave, capable, and truly loyal they can then begin their training in earnest. When their training is complete, each swordmaiden is given a special blade that they will carry for the rest of their lives, and then must swear upon it an eternal oath to serve the order. Once this oath is taken, there is no leaving the order. To do so would mean death, and none have ever done so.

The swordmaidens had a long history of defending the Commonwealth, and the same can be said for the Dominion. Bold and fearless, the swordmaidens have won countless battles, using a deadly combination of sword skill and cunning to dispatch their enemies. Although technically a part of the Legions, the Swordmaiden General takes her orders directly from the reigning emperor. This tradition has been in place since the establishment of the Dominion itself, an ancient acknowledgment of the bravery and sacrifice of Tresayne Toria.

The Order of the Swordmaidens did not make the journey to planet Nexus. Instead, Emperor Myrcalus left them in charge of watching over Meridia - the capital city of planet Cassus - and the government that still operates there. Such a decision was not made lightly. Although the emperor would have much rather taken the swordmaidens with him to Nexus, there was a great fear that forces (some even within his own court) might rise up against the emperor as he established the empire's new capital on the Eldan homeworld. He needed those in which he could place his implicit trust, and the Order of Swordmaidens swore to defend the city, and his reign, to their last blade.

As the Dominion power structure has become more established on Nexus, there has been talk of the swordmaidens making the long journey and rejoining the emperor. Whispers among the rank and file of the Dominion Legions indicate many in power fear what could happen should modern swordmaidens meet the Torine Sisterhood. Could they be convinced to abandon the Dominion and join their feral sisters in Wilderrun and elsewhere? Only time will tell.


How do clones regard and view Phineas T. Rotostar? Is any of it quasi-religious, familial, or is he just viewed as the top of the business pyramid?
Unknown to most Protostar consumers (which includes most of the known galaxy) Protostar clones are not completely identical to Phineas T. Rotostar. The CEO of the Protostar Corporation ensured that an otherwise insignificant genetic marker in his own primal pattern was not included in the ingredients of the Protostar Difference - the genetic formula that transformed the entire Corporixian species into genetic clones of himself.

Rotostar then included a specially designed protein which caused clones to recognize that marker as their superior - no matter the personality template or title that clone subsequently took on. Even the highest-ranking clone recognized the CEO as the one who calls the shots. And since Rotostar, like all business-minded master geneticists, insists on being present at the creation of every clone (either in person or, more commonly, via a holographic training simulacrum) these new Protostar employees imprint upon the CEO immediately upon attaining self-awareness.

This recognition manifests in absolute adherence to Rotostar's directives, which includes the entire Protostar Employee Handbook as well as pretty much anything he says to any particular clone. It's not dissimilar to a religious adherence to dogma, except in handy and slightly more profitable corporate form. This isn't to say that they pray to P.T. Rotostar or perform rituals or rites - they know they're in a corporation and trying to achieve their goals to the best of their ability - but that they do not question or debate the rules of the Protostar Corporation or the edicts of its CEO.
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