With Content Drop #3, a brand new update cycle and several other very important changes, things started to look very promising. After fixing most core-elements of the game, improving the accessibility of warplots, raids and other big systems in place as well as saying goodbye to the focus on the "hardcore" audience, Carbine was finally able to work on the good stuff. The first result of this new step in development is Content Drop #4 which was released recently and contains tons of shiny new content for small groups and solo-players as well as many other things to ogle.
Carbine made many mistakes and is by far not perfect, but with the ongoing optimizations and the tremendous work they've put into this game over the last few months, the general public perception, which was by far in no good place for a long time, began to shift slowly but steady towards Carbine's favor and people started to appreciate Carbine's tireless effort and commitment to this game. (At least that's my perception)
With NCSoft's latest Conference Call for Q4 2014, we can now see black on white how bad the situation for WildStar really was and how important it was to make a significant change in plans. After a healthy first quarter after release in Q2 2014 WildStar had a revenue of $25,5 million USD. This declined in Q3 2014 to $14,5 million USD and culminated at $5,0 million USD at the end of last year.
After taking several steps into the right direction and after bringing WildStar back on track it would be really nice to see a financial recover in the months to come. We will see how Content Drop #4, which is part of Q1 2015, will affect next quarter's revenue.
At least one thing is sure: This is rock-bottom and things can only get better.
Here are some facts:
- WildStar Earnings per quarter:
- Q2 2014: $25,57 million USD (28,048 bln KRW)
- Q3 2014: $14,59 million USD (16,007 bln KRW)
- Q4 2014: $5,004 million USD (5,491 bln KRW)
- Total Earnings for 2014:
- Lineage 1 - $239,8 million USD (263,128 bln KRW)
- Lineage 2 - $54,22 million USD (59,479 bln KRW)
- Aion - $86,08 million USD (94,445 bln KRW)
- Blade & Soul - $75,39 million USD (82,701 bln KRW)
- Guild Wars 2 - $78,03 million USD (85,634 bln KRW)
- WildStar - $45,14 million USD (49,547 bln KRW)
- Others - $61,04 million USD (66,965 bln KRW)
- Amount of subscribers based on earnings
- 128,328 (link to formula)
Check out following charts or download the official NCSoft Conference Call for Q4 2014.